Francis Alÿs Response
Reel-Unreal was very interesting to watch. There were a variety of shots used, I noticed several wide shots showing both the kids playing with the reels, but also showing large portions of the landscapes and buildings surrounding them. There were also a couple first person handheld shots, one was through a dark building that the kids ran through, another was from the perspective of one of the children chasing behind them. There was also the occasional close up, like the first few shots of the film reels, or of the kids faces as they roll them. All of these shots seemed to serve as a way for the viewer to learn about the environment they are in, seeing it from these wide landscapes as an outsider, but also seeing it from the perspective of the people who live there (like the kids). I also noticed some tracking shots following along with the kids rolling the reels that are cut in between all of these shots to keep things moving. I think the continuity was also pretty consistent, all the the shots seemed to flow in the direction the kids were playing with the films, and they were able to use all the different types of shots they took to cut around and even show us that movement from different perspectives. The use of color was the most interesting part of the film to me. The buildings and land surrounding them is devoid of really any color just tones of grey and brown, this makes all the things that do have color really stand out in contrast. So all of the close ups of the red film reel really force the it to be the center of your focus because it stands out the most against the tan-grey ground it's rolling on. It also works to draw our eyes to something in wider shots as well, like when the kids run past the man with the balloons it's hard not to focus on the balloons because they are the most saturated colors in the frame. Certain characters stood out to me more as a result of the colors of their cloths because of this too. The boy with the yellow striped shirt at the very beginning, the girl in the pink dress, and there's a boy standing on some rocks near the end wearing a lot of red. Use of sound was also pretty consistent, we only hear what we would from the perspective of the camera. So in all the wide shots, it's very open and you can hear distant sounds but when we get close up we can hear the rattling of the film reels louder and kids breathing heavily as well as noises that pass by like the ring of a bike bell of the engine of a passing car.
I appreciate this breakdown of the shot types, particularly as you apply they formal organization to their conceptual role in delivering a message. The function of the wide shots, as you say, to help the viewer learn about this environment is such a pivotal point in analyzing the film: that it is clearly designed for a western audience that is not intimately familiar with a day-in-the-life in Kabul. The language of the shots, then, help to establish a sort of sub-plot to the film. If the main purpose is to describe a children's game, the secondary purpose might be to expose a western audience to the details, architecture, and landscapes that would otherwise be available only through news footage. This overall analysis could be crystalized a bit more at the end of your post, but it is otherwise a thorough take on the film.
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